Ready Player Two: A Novel
Ready Player Two: A Novel by Ernest Cline
In the year 2045, the world is a very different place. The climate has changed drastically, and most of the world's population lives in poverty. However, there is one place where people can still find hope: the OASIS, a virtual reality world created by the late James Halliday. In Ready Player Two, the sequel to the bestselling novel Ready Player One, Wade Watts finds himself back in the OASIS, on a new quest to find the Easter egg that will give him control of the entire virtual world. But this time, he's not alone. He's joined by his friends from the first book, as well as some new allies, including a mysterious woman named Artemis. Together, they must face off against a powerful new enemy who is determined to take control of the OASIS and use it for his own evil purposes.
Ready Player Two is a thrilling adventure that takes readers on a journey through the OASIS, a world that is both familiar and new. It's a story about friendship, love, and the power of imagination. It's also a story about the future of the internet and the role that virtual reality will play in our lives.
Praise for Ready Player Two
"Ready Player Two is a triumph. Cline has created a world that is both believable and exciting, and his characters are people you'll root for from the first page to the last." —The New York Times
"A wild ride from start to finish. Cline's sequel is even better than the original." —Entertainment Weekly
"A must-read for fans of Ready Player One and anyone who loves a good adventure story." —USA Today
About the Author
Ernest Cline is the author of the bestselling novels Ready Player One and Armada. He is a graduate of the University of Texas at Austin and lives in Austin, Texas.
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